Last Updated: 19:30 Friday, May 12, 2000 There are many infinite combinations in MTG; here is an attempt to generalize them and organize the combinations. There are lots of variants. (standard mana abbreviations: =black, =blue, =green, =red, =white) [upkeep] designates a combination that only works during upkeep. [attack] designates a combination that only works during your attack phase. ENGINES ======= First, the basic "engines". An engine is any combination that eventually returns to the original starting point (with possible *free* side effects like damage or mana/life gain). Side effects can be added to an engine that does nothing. End-of-turn side effects (such as Farrelite Priest or Rocket Launcher destroyed) are ignored. Obsolete Engines (functional changes due to card errata) ================ Time Vault (Time Vault now has errata; merely untapping it does nothing) Add Elder Druid or Animate Artifact + Instill Energy to untap Time Vault each turn for infinite turns; give Time Vault to opponent using Gauntlets of Chaos or Juxtapose and use Magus of the Unseen to untap and use the Time Vault each turn. Basalt Monolith Tap to get 3 mana, untap with same 3 mana. (now illegal to untap with own mana) Add Initiates of the Ebon Hand or Farrelite Priest; tap to get 3 mana, launder through IotEH/FP, untap with 3 mana. (now doesn't actually untap until end of phase) 4th edition Mana Vault w/Power Artifact [upkeep] Tap to get 3 mana, untap with 2 mana. (now doesn't actually untap until end of phase) Pre-Revised Wild Growth Adding Wild Growth to an engine with a special-tapping land (e.g. Maze of Ith + attacking Ley Druid) to generate mana. (now Wild Growth only produces mana when land is tapped for mana) Chronicles Feldon's Cane Used to be able to recycle itself like Timetwister (now removes itself when sacrificed like AQ Cane) Examples: Feldon's Cane + Battle Cry + white creatures Have no cards in your library or your graveyard (using Tormod's Crypt). In play, you have a Library of Alexandria, 3 Ley Druids, 2 Birds of Paradise, and 4 Llanowar Elves. In your hand, 2 Battle Crys, 2 Feldon's Cane, 2 Disenchants, Heaven's Gate, and 4 other cards. Tap a Plains and turn all your creatures white with Heaven's Gate to start. Tap Birds and Elves for . Cast Feldon's Cane (1) and Battle Cry (2) (all your creatures untap). Use Cane, but respond with Disenchant (1). This has the Cane resolve with itself in the graveyard (along with Battle Cry and Disenchant). All three end up in your new library. Use 3 Ley Druids and Library of Alexandria to draw 3 cards (keep your hand at 7 cards by playing the duplicates as you redraw the cards). Repeat. Feldon's Cane + Twiddle Have no cards in your library or your graveyard (using Tormod's Crypt). In play, you have Atog, Initiates, Oath of Lim-Dul, Mana Flare, and an Island w/4 Wild Growth. Tap Island for , Twiddle it back, cast Cane, activate it, respond by feeding Cane to Atog. Change 4 mana to to redraw Twiddle and Cane, repeat. Eater of the Dead + Krovikan Plague Stack up alternating activations of Eater of the Dead's untap ability with Krovikan Plague's tap-to-damage ability for infinite damage; the -0/-1 counters and actual removal of a creature from the graveyard (plus the actual damage) won't happen until the stack resolves. (Now doesn't untap until resolution) 0-cost activations of the form "Do A to do B" are no longer "stackable" to produce infinite artifact damage via Haunting Wind/Artifact Possession, since the "Do A" part is now a cost. This obsoletes e.g. Soldevi Golem + Haunting Wind to get infinite damage. [If cards are played according to the most recent printing, some other combinations also become obsolete] Legal Engines ======================= Channel + Spirit Link(s) (plus possible mana Color Laundering) Creature (or artifact w/Animate Artifact) which damages something by paying an activation cost which only requires mana (no tapping or sacrificing, etc). Add enough Spirit Links to cover the mana paid as life (and any damage to you), use Channel to change life into colorless mana, and (if needed) color the mana (see Color Laundering). Examples: Rocket Launcher (2) w/Animate Artifact + 2 Spirit Links Brothers of Fire (1) w/2 SLs + colorless-to-red Electric Eel () w/3 SLs + colorless-to-red Wormwood Treefolk ( or ) w/2 SLs + colorless-to-black/green Ifh-Biff Efreet () w/Earthbind w/1 SL + colorless-to-green Marjhan () w/3 SLs + attacking Drudge Skeletons + colorless-to-blue & colorless-to-black [attack] Thorn Thallid w/6 SLs + Fungal Bloom () + colorless-to-green (Non-convocation with 6 Spirit Links) Snow Fortress (3) [only during opponent's attack; see below] Crypt Rats w/1 Spirit Link + Black Ward + colorless-to-black Channel + Spirit Link + Snow Fortress [opponent's attack] You have Snow Fortress w/3 Spirit Links and a Nettling Imp out, and a Fork and Word of Command in hand; your opponent has Clergy of the Holy Nimbus out, and Channel in hand. WoC your opponent to cast Channel; Fork Channel, then Nettle the Clergy. Pay 3 life for 3 mana to have Snow Fortress do 1 damage to Clergy (they regenerate, but are still attacking); gain 3 life from Spirit Links, repeat. Channel + Sol'kanar the Swamp King Sol'kanar gives you 1 life for casting a black spell; Sleight the color to a spell you can repeatedly cast and use Channel and Color Laundering to keep it going. Contemplation is even better, since you can have more than one (Sol'kanar is a legend). Examples: Channel + Sol'kanar the Swamp King Sleighted to green + Forgotten Lore + Forgotten Lore in graveyard (the only card) + colorless-to-green Cast Channel; cast Forgotten Lore for (gain 1 life), get it back from graveyard, Channel 1 life, colorless-to-green, repeat. (Can also substitute Regrowth + Stone Calendar) Channel + Sol'kanar the Swamp King Sleighted to white + Blinking Spirit + 2 Planar Gates + Farrelite Priest Cast Channel; cast Blinking Spirit for (gain 1 life), return to hand, Channel 1 life, change to , repeat. Channel + free life Enchantments like Powerleech, Thoughtleech, Lifetap, etc. These Enchantments give you life for tapping of lands or artifacts controlled by opponent; if you are able to tap and untap an opponent's permanent repeatedly, you can set up an infinite loop. Examples: Channel + 4 Thoughtleech + 4 Lifetap Magical Hacked to Islands + 4 Lifeblood + Time Elemental + Ley Druid + Concordant Crossroads + 2 Malachite Talismans (one w/Power Artifact) + Icy Manipulator + colorless-to-green/blue Cast Channel and tap 12 mana to be used as green or blue to start. Cast Ley Druid for 2, power Talismans to untap Icy Manipulator and Time Elemental (costs 3+1), tap Ley Druid to untap opponent's Volcanic Island, tap Icy Manipulator with 1 mana to tap opponent's Volcanic Island (gain 12 life), tap Time Elemental with 2 to return Ley Druid to hand, Channel 12 mana, repeat. (Can also use Benthic Explorers instead of Ley Druid) Puppet Master + Concordant Crossroads + Hyperion Blacksmith + Stone Calendar + Homarid Spawning Bed Sleighted to red + Sol'kanar Sleighted to red + 4 Powerleech + 4 Relic Bind on opponent's artifact + Channel + Farrelite Priest + Sunglasses + another Sunglasses Sleighted to blue + Ashnod's Altar. Cast Channel and tap 22 mana, change to white to use as red or blue. Cast Hyperion Blacksmith ( with Stone Calendar), cast Puppet Master (), tap to tap opponent's artifact (gain 8 life), sacrifice to Bed (1), get back Hyperion Blacksmith, pay to get back Puppet Master, sacrifice 3 Camarids for 6 mana, repeat to UNtap opponent's artifact (6 mana, no life gained), gain 2 life from Sol'kanar for 2 red spells, Channel 10 life and repeat. Channel also works with Angelic Choruses and ways to generate/cast creatures by paying mana (The Hive, Recurring Nightmare, Splinter Queen..) 4 Third edition Nether Shadows in graveyard [upkeep] One Nether Shadow comes out; sacrifice for some effect (Fallen Angel, Ashnod's Altar, etc) + repeat. Can also be done with 4 pre-Revised Nether Shadows with Ashnod's Altar and IotEH. Untap cost that can be paid multiple times during upkeep [upkeep] (Paralyze, Magnetic Mountain, Dream Tides, etc). Examples: Ley Druid w/Paralyze + land tapped for 4 mana (Urza, Wild Growth, etc) Untap Ley Druid with 4 mana, tap Ley Druid to untap land, repeat. Magnetic Mountain + Living Plane + Thoughtlaced land tapped for 4 mana Untap land for 4 mana, tap for 4, repeat. Candelabra of Tawnos w/Animate Artifact + Paralyze + land(s) that can be tapped for >1 mana Pay 4 mana to untap Candelabra, 3 mana + tap Candelabra to untap set of Urza lands (Tower, Mine, Power Plant), tap lands for 7 mana, repeat. Hell's Caretaker w/Paralyze + Homarid Spawning Bed + Ashnod's Altar + a Camarid token creature + blue creature in graveyard with casting cost >= 5 + Farrelite Priest + Sunglasses of Urza Sleighted to blue. Sacrifice Camarid + tap Caretaker to bring blue creature into play, sacrifice blue creature (1 via FP+SofU) for 5 Camarids, sacrifice 4 Camarids to Altar for 8 mana, use 4 to untap Caretaker, 1 Camarid and >3 mana left to repeat cycle. Hell's Caretaker w/Paralyze + Homarid Spawning Bed Sleighted to green + Ashnod's Altar + a Camarid token creature + Ley Druid in graveyard + Urza's Tower + Concordant Crossroads + Farrelite Priest + Sunglasses of Urza Sleighted to blue. Sacrifice Camarid + tap Caretaker to bring Ley Druid into play, tap it to untap Urza's Tower, tap Tower and sacrifice Druid with 1 to change into 3 Camarids, sacrifice 2 Camarids for 4 mana, untap Caretaker with 4 mana, repeat. Maze of Ith + your attacking creature that can tap to untap Maze [attack] Tap Maze to untap creature, tap creature to untap Maze; note that untapped creature is still attacking. Examples: Ley Druid Candelabra of Tawnos w/Animate Artifact (need land that can be tapped for >1 mana or Power Artifact) A second Maze of Ith + Living Plane Both Mazes attack and you Twiddle/Instill Energy untap one Maze so they can repeatedly tap to untap each other. (Non-convocation deck, unless the other Maze is stolen) Deck cycling cards; Timetwister can be used to create a library-wide cycle. Soldevi Digger moves a card from your graveyard to the bottom of your library; if your library is empty (use Demonic Consultation or Thought Lash, or thin it with Browse), you can redraw the card. Gaea's Blessing reshuffles some or all of your graveyard back in; Paradigm Shift will cycle if your library is empty. Examples: Timetwister + Time Walk + Regrowth Play Timetwister to reshuffle your graveyard and hand into your library and draw a new hand; draw cards until you get Regrowth and Time Walk, cast Time Walk to get an extra turn, cast Regrowth to get Timetwister and repeat for infinite turns. Reduce your graveyard + library + hand to 8 cards using Tormod's Crypt and you always get the cards needed. To draw up to 16 cards for 1, have 16 Verduran Enchantresses out (4 real, 4 Clone, 4 Doppelganger, 4 Dance of Many), and an Animated Obelisk of Undoing with 3 Power Artifacts and Instill Energy. Tap Obelisk to return Instill to hand (1), cast Instill Energy on Obelisk (), untap Obelisk. Draw up to 16 cards for casting Instill Energy (drawing is optional, so you can draw exactly as many cards as you have left, if less than 16). Eight or ten land should be enough to draw your entire library and keep casting infinite turns. Soldevi Digger + Time Walk + 3 mana available No cards in library, Time Walk on top of graveyard; Use Soldevi Digger to move Time Walk during your draw phase; draw Time Walk and cast for another turn. Soldevi Digger + Browse + High Tide + Lapis Lazuli Talisman + 13 Islands No cards in library; Tap an Island for , cast High Tide. Tap 4 Islands for 8 blue mana, use Soldevi Digger and Browse, re-cast High Tide (1 mana left). Tap 2 Islands for 6 more mana, re-cast High Tide. Tap 3 Islands for 12 more mana, re-cast High Tide and untap an Island with the Talisman (2 mana left). Tap 2 Islands for 10 more mana, re-cast High Tide and untap an Island (2 mana left). Tap 2 Islands for 12 more mana, re-cast High Tide and untap an Island (4 mana left). Tap 2 Islands for 14 more mana, re-cast High Tide and untap an Island (8 mana left). Tap 1 Island for 8 more mana, re-cast High Tide and untap an Island (6 mana left). Tap 1 Island for 9 more mana, re-cast High Tide and untap an Island (5 mana left). Tap 1 Island for 10 more mana, re-cast High Tide and untap an Island (5 mana left). Tap 1 Island for 11 more mana, re-cast High Tide and untap an Island (6 mana left)... Soldevi Digger + Onulet + Greed No cards in library, Onulet on top of graveyard; use Soldevi Digger (with Power Artifact) to move Onulet for 1, use Greed ( & 2 life) to draw Onulet, cast for 0 with two Stone Calendars out, sacrifice Onulet to Ashnod's Altar for 2 mana and 2 life, use Initiates to change 1 mana to , repeat. Soldevi Digger + Omen of Fire + Fastbond + Ali from Cairo + Oath of Lim-Dul No cards in library; Cast Omen of Fire (3) to return 9 of your own Islands to your hand (including two Volcanic Islands and two Underground Seas); use Soldevi Digger (2) to move Omen of Fire onto your library, use Oath of Lim-Dul () to redraw it, and put all of your Islands back into play. Repeat. Soldevi Digger + untapping cards No cards in library; Use either Energy Arc or Heaven's Gate + Battle Cry to untap various mana-producing creatures (Birds of Paradise, Llanowar Elves, etc), use Soldevi Digger to move the card(s) to your library, and use Oath of Lim-Dul to redraw the card(s). You can also use Jayemdae Tomes that have been untapped as creatures via Animate Artifact or using Elder Druids, or use Greed if you gain life for recasting Energy Arc using lucky charms, etc. Soldevi Digger + Infernal Harvest + Fastbond + Sustaining Spirit + opponent's Clergy of the Holy Nimbus w/Betrayal + Onyx Talisman No cards in library; Tap 7 swamps and cast Infernal Harvest, power Talisman to untap Clergy of the Holy Nimbus, and power Soldevi Digger to move Infernal Harvest to your library. Return all swamps to your hand and damage Clergy of the Holy Nimbus (they regenerate and tap, allowing you to redraw Infernal Harvest). Put swamps back out and repeat. Returning cards to your hand using Puppet Master, Enduring Renewal, Karakas, Adun Oakenshield, buyback, or other "return to hand" effects. Recasting a card (after returning it to your hand somehow) also untaps it. Examples: Puppet Master + Su-Chi + Ashnod's Altar + 4 Stone Calendars Cast Su-Chi for free, cast Puppet Master on him for , sacrifice to Ashnod's Altar for 2 mana plus 4 from Su-Chi, get Su-Chi back, pay to get Puppet Master back, launder mana to blue, repeat. Puppet Master + Homarid Spawning Bed + Ashnod's Altar Cast a creature for N mana, Enchant with Puppet Master for , turn into N creatures with Spawning Bed for 1, creature returns to hand, Puppet Master returns to hand by paying , sacrifice N creatures to Altar to get 2*N mana, launder mana to get color(s) needed to repeat. (Sleight Spawning Bed if creature is not blue). Since you need to spend 9 mana to cast Puppet Master/activate Spawning Bed/retrieve Puppet Master, the casting cost of the creature must be at least 9, and the Spawning Bed won't work with a colorless creature. This works as-is with Leviathan. With 2 Planar Gates or 4 Stone Calendars out, you can use non-artifact creatures with a casting cost as little as 5, depending on how much of the cost is colorless. Or you can cast a Clone/Doppelganger of a creature; you can copy creatures with a casting cost of 7 or more, and Doppelganger can copy artifact creatures. Enduring Renewal (much cheaper than Puppet Master) Cast 0-cost creatures and sacrifice them to Ashnod's Altar, Fallen Angel, etc. and repeat. Cast Su-Chi, sacrifice, and re-cast with the 4 mana Su-Chi gives you. Cast Tinder Wall for , sacrifice for and launder 1 red to green and repeat. Two IotEH + Ashnod's Altar for infinite black mana. You can use almost any colored creature (that only requires mana to cast, no sacrificing, etc) to generate mana if you include a Sleighted Homarid Spawning Bed and Ashnod's Altar. You can use Artifact Creatures with casting costs up to 11 if you use Stone Calendars (and a copy) and 4 Helm of Awakening. With Planar Gate, cast Rukh Egg for 1, sacrifice to Altar for 2, launder 1 to red, and repeat for infinite Rukhs. Didgeridoo w/Power Artifact + Altar can allow you to loop Minotaurs for infinite mana during your opponent's turn. With Living Lands + Concordant Crossroads + Ashnod's Altar + Fastbond + COP:G, you get infinite mana (can't use Living Plane though, as both it and Concordant Crossroads are Enchant World cards). Many, many other combinations; too many to list. Hallowed Ground + Fastbond + Farrelite Priest + COP:G + Urza's Tower Put Tower into play, tap for 3, prevent 1 damage with 1, change 2 to , return Tower to hand for , repeat. (can also use Island w/2 High Tides or any land + Mana Flares) Flooded Shoreline + 2 High Tide + Fastbond + 2 Crystal Rods + blue creature with casting cost of 2 Cast High Tides. Tap 2 Islands for , cast a blue creature and power Crystal Rods to gain 2 life. Use Flooded Shoreline and return Islands and creature to your hand, then replay Islands for 2 damage. Shrieking Drake (or Man-o'-War with 2 Helm of Awakening) + Lapis Lazuli Talisman + Island w/3 Wild Growth Tap land for 4 mana, cast creature and bounce it back into your hand, power Talisman to untap land. Crown of Flames/Flickering Ward/Shimmering Wings + appropriate Talisman + land w/3 Wild Growth + Mana Flare Cast & bounce enchantment, untap land with Talisman, repeat. Concordant Crossroads or Fervor allows creature tapping abilities to be used when creatures are recast/brought into play. Examples: Enduring Renewal + Concordant Crossroads + Ley Druid + Forest + Ashnod's Altar Sacrifice Druid for 2, tap Forest, cast Druid, tap Druid to untap Forest, repeat. Concordant Crossroads + 2 Hell's Caretakers (one in graveyard) [upkeep] Tap one Caretaker and sacrifice it; put that one in the graveyard, bring out the other one. Repeat. Puppet Master + Concordant Crossroads + Ley Druid + Urza's Tower w/4 Wild Growths + Ashnod's Altar + Farrelite Priest + Sunglasses of Urza Sleighted to blue. Tap 2 mana to start. Tap Tower for 7 mana, launder 6 mana to white, to use as blue (mana pool is 2). Cast Ley Druid w/Puppet Master. Tap Ley Druid to untap Tower. Sacrifice Druid to Altar for 2 mana, get Druid back with Puppet Master, pay to get back Puppet Master. Repeat. Concordant Crossroads + Snow Hound + Ley Druid + Planar Gate + Plains w/2 Wild Growth Tap Plains for ; cast Snow Hound for and Ley Druid for with Planar Gate. Tap Druid to untap Plains, tap Snow Hound with 1 to return both creatures to hand and repeat. Untapping cards like Norritt or Elder Druid also allow tapping abilities to be reused. Examples: Norritt Sleight or Thoughtlace a Norritt so you can tap it to untap itself, and repeat. Norritt + Adun Oakenshield + Karakas + Candelabra of Tawnos In play: Concordant Crossroads, Karakas, 2 Mountain, 2 Forest, 3 Swamp, 2 sets of Urza lands, Ashnod's Altar, Thoughtlaced Candelabra of Tawnos w/Animate Artifact, Norritt In hand: Adun Oakenshield Sacrifice Norritt to Altar for 2 mana and tap all land but Karakas for 16, cast Adun Oakenshield for , +tap to bring Norritt to hand, cast for 3, tap Karakas to return Adun to hand, tap Candelabra with 13 mana to untap all lands, tap Norritt to untap Candelabra, repeat. Concordant Crossroads + Norritt + Skull of Orm w/Animate Artifact + Thoughtlace + Power Artifact + Dance of Many + Homarid Spawning Bed Sleighted to black + Ashnod's Altar + colorless-to-blue Cast DofM of the Norritt, tap to untap Skull, sacrifice to Bed with 1 for 4 Camarids (DofM enchantment goes to graveyard), sacrifice to Altar for 8 mana, tap Skull with 3 to get DofM, color 5 mana to blue, repeat. Enduring Renewal + Concordant Crossroads + Ashnod's Altar + Candelabra of Tawnos + Xenic Poltergeist + 2 Swamps. Tap 4 mana to start. Tap Swamps for . Cast Candelabra and Xenic Poltergeist. Tap Candelabra w/2 mana to untap the 2 Swamps. Tap Poltergeist to make Candelabra a 1/1 artifact creature. Sacrifice Xenic Poltergeist and Candelabra for 4 mana. Repeat. Concordant Crossroads + Elder Druid + False Demise Use Concordant Crossroads and Elder Druid to untap a Skull of Orm to get back False Demise, cast it on the Elder Druid and sacrifice it to Ashnod's Altar. Use a Talisman to untap an Island with 4 Wild Growths, 4 High Tides and 4 Mana Flares to pay for all this. Enduring Renewal + Altar of Dementia + 0-cost creature w/nonzero power Sacrifice creature to mill card(s), recast, repeat. Talismans allows more untapping effects when colored creatures or spells are recast, especially with City of Shadows. Permanents that return themselves to your hand can be recast. Examples: Leshrac's Sigil + Onyx Talisman + City of Shadows w/7 counters + IotEH Cast Sigil for , power Talisman for 3 to untap land, return Sigil to hand for , tap City for 7, launder to 3, repeat. Freyalise's Charm + Malachite Talisman + Urza's Tower w/4 Wild Growth Cast Charm for , power Talisman for 3 to untap land, return Charm to hand for , tap Tower for 3, repeat. Foul Familiar + Onyx Talisman + City of Shadows w/7 counters + IotEH + Sol'kanar the Swamp King Cast Foul Familiar for 2 (gain 1 life), power Talisman for 3 to untap land, return Foul Familiar to hand for (lose 1 life), tap land for 7, launder to 5, repeat. Viscerid Armor + Lapis Lazuli Talisman + 4 High Tides + 2 Wild Growths Cast Viscerid Armor for 1, untap Island with Talisman for (3), return Viscerid Armor to your hand for 1, tap Island for , repeat. Phelddagrif + Talismans + mana boosters Cast Phelddagrif for 1 and power Talismans to untap mana-boosted lands, and return Phelddagrif to your hand for . Adun Oakenshield + Talismans Adun Oakenshield, Farrelite Priest, Sunglasses, Sunglasses Sleighted to green & blue, Initiates of the Ebon Hand, lots of Talismans, City of Shadows with a LOT of counters, and a bunch of (preferably multicolor) creatures in your graveyard. Tap City for a bunch of mana, tap Adun to get a creature, cast it, power Talismans to untap Adun (and City, if needed), repeat, sacrifice a creature to the City, untap City by casting something else, repeat ad infinitum. Whispers of the Muse + blue Talisman + land tapped for 8 Tap land for 8, cast Whispers of the Muse to draw a card and buyback spell, power Talisman to untap land, repeat. Master of the Hunt w/Ashnod's Transmogrant + Power Artifact Reduces cost of generating Wolf of the Hunt tokens to ; sacrifice to Ashnod's Altar for 2 mana, colorless-to-green and repeat. Hyperion Blacksmith w/Ashnod's Transmogrant An artifact Hyperion Blacksmith can tap to untap another artifact Hyperion Blacksmith controlled by opponent. This requires cooperation by your opponent, however. You can more-or-less force your opponent to keep the loop going if they have a Forcefield and two life left, and you attack with a large Lured trampling non-artifact creature. If their Blacksmith is untapped when blocking is declared, they must block the trampler, which prevents them from using the Forcefield. If your only artifact is your tapped Blacksmith, they must tap their Blacksmith to untap yours, or lose the game. Haunting Wind/Artifact Possession + 0-cost artifact activation (Urza's Avenger, Blinking Spirit w/Ashnod's Transmogrant, etc) Repeatedly activate artifact (interrupting each activation with another one, so the activations stack up) to get infinite damage. Chain Stasis + Living Plane + land that can be tapped for > 2 mana Utap Island w/2 Wild Growth with Chain Stasis, tap Island for to untap itself again, repeat. Also works with Animated Mishra's Factory w/2 Wild Growth and doubly Sleighted Sunglasses of Urza, Magical Hacked Thelonite Druid + Island + 2 Mana Flares, Balduvian Conjurer and snow-covered Island w/2 Wild Growth, etc. Does not work with a Ley Druid, as its untap is now an instant. Storm Cauldron makes lands return to their owner's hands when tapped for mana, and allows all players to put out one extra land on their turn. This untaps lands. Examples: Storm Cauldron + Stasis + Kismet You can pay for Stasis's upkeep, and put the same untapped Island back into play to pay for the upkeep on the next turn. Storm Cauldron + Fastbond If you can deal with the damage from Fastbond, you can get infinite colored mana. Use Reverse Damage, Ali from Cairo or Sustaining Spirit, Glacial Chasm, Martyrdom aimed at a creature with a Green Ward, or a dozen other ways. Just adding Fastbond is like a multicolored Channel. Gaea's Touch can be used instead of Fastbond if you can get it out & back into play repeatedly to allow Forests to be replayed. Scarab of the Unseen + Argivian Archaeologist Use Scarab of the Unseen to return Instill Energy on your Argivian Archaeologist to your hand; Scarab of the Unseen goes to your graveyard. Cast Instill Energy for , and use a Malachite Talisman w/Power Artifact (1) to untap a Plains with 4 Wild Growth and a Mana Flare in play. Tap for . Untap the Argivian Archaeologist and tap him with to get the Scarab of the Unseen back; recast it (2) and repeat. Ivory Gargoyle + Vibrating Sphere + Khabal Ghoul/Asmira, Holy Avenger Current rulings send the Ivory Gargoyle to the graveyard an infinite number of times, as it tries to reenter play at the end of your opponent's turn and immediately dies again. This gives you a truly infinite Khabal Ghoul or Asmira, Holy Avenger. Martyrs of Korlis + Blood of the Martyr Artifact damage to you is redirected to Martyrs of Korlis, which you can redirect to yourself, which is redirect to Martyrs of Korlis, etc. You can also use Martyrdom instead of Martyrs of Korlis. No known way to do anything useful with this damage loop, though. If both players use Martyrdom, play can't continue until they agree where damage eventually ends up... You can create an ever-increasing loop of damage with Jackal Pup, Martyrdom and Blood of the Martyr. Earthcraft + creature generation by paying mana + mana boosters Generate a creature by paying mana, use Earthcraft to untap a land, repeat. Sliver Queen + Ashnod's Altar + Heartstone Make a Sliver for 1, sacrifice it 2, repeat Flowstone Hellion + Dwarven Thaumaturgist/Transmutation + sacrifice Use the Dwarven Thaumaturgist/Transmutation to reverse the Hellion's power & toughness, pump up Hellion, then sacrifice to Worthy Cause, Diamond Valley, Life Chisel, Exile, Death Watch, etc. Lancers en-Kor + Justice Any of the en-Kor creatures can redirect damage to itself + Justice can set up an infinite backlash of red damage. Furnace of Rath and/or Mogg Maniac helps, too. SIDE EFFECTS & TRANSFORMATIONS ============================== Second, add side effects (if needed). Anything that can damage you, add life, add mana, pump something, etc. Transform effects into other effects. Examples: Infinite damage: Add Haunting Wind/Artifact Possession to engines that re-re-tap artifacts Add Seizures to engines that re-re-tap creatures Add Psychic Venom to engines that re-re-tap lands Add Rocket Launcher to turn infinite mana into damage Infinite life: Add Reverse Damage to any infinite damage engine Add another Spirit Link to any Spirit Link engine Add Sol'kanar w/Sleight of Mind to any engine that re-re-casts a spell Add + Alabaster Potion to turn infinite mana into life Add + Swords to Plawshares to turn infinite creature into life Infinite mana: Add Channel to an infinite life engine Add Wild Growth/Mana Flare/High Tide to any engine that taps land for mana Add City of Shadows with at least 4 counters and the proper Talisman to any engine that re-re-casts a spell Add Iceberg, or Mana Drain your own X-cost Instant or Interrupt to get infinite mana generated in some other phase to your main phase (as colorless mana) Energy Tap an infinite creature Infinite creatures: Add Khabal Ghoul to any engine that re-re-sends a creature to any graveyard Add Asmira, Holy Avenger to any engine that re-re-sends a creature to your graveyard Add + infinite mana for infinite Rock Hydra or Balduvian Hydra Add a Mountain Titan Sleighted to whatever color spell you can re-re-cast Add Goblin Warrens + 2 Goblins and infinite red mana for infinite Goblins Infinite cards: Add Verduran Enchantress to any engine that re-re-casts Enchantments Add Lich to any infinite life engine to draw cards Add + Braingeyser to change infinite mana into cards Add Inheritance to engines that loop creatures & create mana Add cantrips to any spell recasting engine Infinite tapping: Add Paralyze to any infinite mana engine [upkeep only] Also add Animate Artifact to infinitely tap artifacts or add Living Plane to infinitely tap land Many others... COLOR LAUNDERING ================ Third, change mana colors as needed. Initiates of the Ebon Hand/Farrelite Priest to turn any color mana (or colorless mana) into black or white mana. Add Sunglasses of Urza to use white mana as red mana. Add Sleight of Mind to use white mana as blue or green mana. You can also get any colors of mana using Rainbow Vale and any infinite land-untap loop. CASTING LOOPS ============= Finally, turn infinite colored mana into infinite anything using Concordant Crossroads + Enduring Renewal/Puppet Master + some way to sacrifice or destroy a creature (Ashnod's Altar, Fallen Angel, Rocket Launcher, etc). Cast creature, tap creature for some ability, kill it, get it back with Enduring Renewal, repeat. Recast Ley Druid to get infinite land tapping. Cast Atog and recast Argivian Archaeologist to get infinite artifact tapping. Use deck cycling cards to recast any Sorceries, Instants, etc. MAKE YOUR OWN COMBO =================== I estimate there are millions of infinite combos possible. Most combinations use one or more of the following techniques: Untap Untapping a card by tapping another card and/or paying mana. Useful untapping cards: Ley Druid/Juniper Order Druid Candelabra of Tawnos Paralyze Magnetic Mountain Instill Energy (reusable if returned to hand) Jandor's Saddlebags Maze of Ith all Talismans Norritt Magus of the Unseen Elder Druid Fyndhorn Brownie Battle Cry Twiddle 4th edition Ebony Horse Chain Stasis Energy Arc Benthic Explorers Nature's Chosen (reuasble if returned to hand) Jolt Early Harvest Alarum Dream Tides Relentless Assault Quirion Ranger Griffin Canyon Vitalize Llanowar Druid Abduction Apathy Earthcraft Maze of Shadows Puppet Strings Seeker of Skybreak Twitch Intruder Alarm Great Whale Horseshoe Crab Peregrine Drake Treachery Tidal Bore Not so useful untapping cards: pre-4th edition Ebony Horse Hyperion Blacksmith Elvish Scout Basalt Monolith (due to errata) Mana Vault (due to errata) Eater of the Dead Silkenfist Fighter Silkenfist Order Return card from graveyard to play, using reusable effect Return card to hand from graveyard or play, using reusable effect Also untaps the card when recast. Adding Concordant Crossroads or Fervor allows creature tapping abilities to be reused. Fastbond allows lands to be replayed. Talismans allow untapping when recast. Taking another turn with Time Vault, Time Walk, or Time Warp untaps everything. Useful returning cards: pre-4th edition Nether Shadow Hell's Caretaker Puppet Master Time Elemental 2 Regrowth Argivian Archaeologist Obelisk of Undoing Adun Oakenshield Karakas Skull of Orm Foul Familiar Animate Dead/Dance of the Dead (w/Skull of Orm) Leshrac's Sigil 2 Forgotten Lore (if only cards in graveyard) Freyalise's Charm Blinking Spirit Enduring Renewal Hallowed Ground Soldevi Digger Scarab of the Unseen Phelddagrif Omen of Fire Viscerid Armor False Demise Cycle of Life Seedling Charm Ivory Gargoyle Infernal Harvest Shrieking Drake Man-o'-War 2 Elven Cache Necrosavant Sun Clasp 2 Relearn Timid Drake Alabaster Dragon Avenging Angel Capsize Crown of Flames Disturbed Burial Flickering Ward Gravedigger Reap Selenia, Dark Angel Shimmering Wings Volrath's Curse Cards with buyback (Whispers of the Muse, many others) Conviction Hibernation Sliver Scapegoat Cowardice Not so useful returning cards: Witch Hunter Dreams of the Dead Mtenda Griffin Ovinomancer Bogardan Phoenix Bull Elephant Shattered Crypt Phantom Wings Argivian Find Harvest Wurm Sylvan Hierophant Angelic Renewal Firestorm Phoenix (Rulings prevent recasting its Clone) Broken Fall Ghost Town Rootwater Diver Tradewind Rider Evacuation Channel/Spirit Link Paying mana to cause damage, gaining life from Spirit Link, and Channeling the life to mana. Sol'kanar and Enchantments like Lifetap and Contemplation can also be used. Creatures and artifacts that damage by only paying mana: Rocket Launcher Brothers of Fire Electric Eel Wormwood Treefolk Ifh-Biff Efreet Marjhan Thorn Thallid + Fungal Bloom Crypt Rats Not so useful: Snow Fortress Flowstone Salamander Lots of cards can damage by tapping, or tapping + mana. Add a way to untap for more combos. Sacrificing Sacrificing something for mana or creatures or pumping or damage Ashnod's Altar Homarid Spawning Bed Dark Heart of the Wood Zuran Orb Skull Catapult Fallen Angel Atog City of Shadows Diamond Valley Krovikan Horror etc Creature activations of 0 that don't have effects until resolution If the creature is not an artifact creature, use Ashnod's Transmogrant, then add Haunting Wind or Artifact Possession and repeatedly use the 0-cost activation power for infinite damage. Timetwister and Soldevi Digger (or pre-errata CH Feldon's Cane) These cards cycle your library. If you can draw your entire library each turn, you can get infinite turns. Generating a creature for < 3 mana (without tapping) Make a creature for 2 mana, possibly use Earthcraft to untap a land, sacrifice to Ashnod's Altar, repeat: Sliver Queen Four pre-3rd edition Nether Shadows (in graveyard) Master of the Hunt with Ashnod's Transmogrant and Power Artifact Goblin Warrens (w/Earthcraft) Kjeldoran Outpost (w/Earthcraft + mana boosters/color laundering) Lab Rats (w/Earthcraft + mana boosters/cost reducers) Llanowar Sentinel sort of works... Jungle Patrol and other creatures that require a tap can be made to work by adding untapping cards. Animating artifacts and lands so they count as creatures, Animating an artifact or land with Animate Artifact, Xenic Poltergeist, Living Plane, Mishra's Groundbreaker, etc, so it can be Instilled, Puppet Mastered, Paralyzed, etc. Mana Laundering Using Initiates of the Ebon Hand and Farrelite Priest to turn colorless mana into black or white mana, using Skyshroud Elf to get red or green mana, Sleighting Sunglasses to get blue mana. Mana Boosting Extra mana using lands that can be tapped for >1 mana, turning a creature in Camarids using the Homarid Spawning Bed and then Ashnod's Altar, or having Sol'kanar the Swamp King in play with Channel (remember that you cannot have more than one Sol'kanar in play at a time). Mana generated during upkeep or attack phases can be used to cast a non-Instant/Interrupt by using an Ice Cauldron or Iceberg. Extra mana: Urza lands City of Shadows Wild Growth Mana Flare High Tide Gauntlet of Might Chaos Moon Winter's Night Scorched Ruins Lotus Vale Overgrowth Contemplation Cost Reducing Reducing casting costs with Planar Gate, Stone Calendar, Mana Matrix, Helm of Awakening, Aluren, Ruby Medallion, etc. Reducing activation costs with Heartstone or Power Artifact (can reduce non-artifact creature costs by using Ashnod's Transmogrant on them). Damage prevention Some combos give you infinite damage; Glacial Chasm, Ali from Cairo, Sustaining Spirit, Worship can stop it. You can also use Reverse Damage. Card Drawing Spells that replace themselves (e.g. Shadow Rift) can create card-drawing loops. See also Recycle, Horn of Greed, Provoke, Thieving Magpie. Special abilities Cards like Winding Canyons and Aluren allow infinite combinations that involve resummoning creatures or using abilities that are only legal during special times like upkeep or combat. PRACTICAL APPLICATIONS ====================== Obviously, many of these infinite combinations aren't practical. Some of the most reasonable ones are, in order of number of cards + colors needed... [mana] designates a combo that needs a way to use infinite mana [upkeep] designates a combo that needs a way to use mana during upkeep === two cards, one color === Soldevi Digger + Time Walk/Time Warp (+ empty library) === three cards, one color === Enduring Renewal + Ashnod's Altar + 0-cost creature/Su-Chi/Brass Man [mana] Storm Cauldron + Glacial Chasm + Fastbond [mana] Flowstone Hellion + Dwarven Thaumaturgist + Life Chisel/Diamond Valley === three cards, two colors === Enduring Renewal + Atog + Ornithopter or Su-Chi Enduring Renewal + Fallen Angel + 0-cost creature or Su-Chi Storm Cauldron + Ali from Cairo/Sustaining Spirit + Fastbond [mana] Storm Cauldron + Reverse Damage + Fastbond [mana] Ley Druid + Paralyze + City of Shadows w/5 counters [upkeep] Living Plane + Paralyze + City of Shadows w/5 counters [upkeep] Candelabra of Tawnos + Animate Artifact + Paralyze (+ some Urza lands) [upkeep] Urza's Avenger + Haunting Wind/Artifact Possession + Reverse Damage Recycle + Forbidden Crypt + Dark Ritual [mana] === three cards, five colors === Sliver Queen + Heartstone + Ashnod's Altar === four cards, one color === Leshrac's Sigil + Onyx Talisman + City of Shadows w/8 counters + IotEH [mana] Candelabra of Tawnos w/Animate Artifact + Maze of Ith + Urza lands (or Mana Flare, Wild Growth, etc) === four cards, two colors === Concordant Crossroads + 2 Hell's Caretakers + Khabal Ghoul Enduring Renewal + Zuran Orb + Fastbond + Living Lands or Living Plane (+ Forest/land) Enduring Renewal + Ashnod's Altar + 2 IotEH [mana] Enduring Renewal + Ashnod's Altar + Concordant Crossroads + Elder Druid [mana] Blinking Spirit + Ashnod's Transmogrant + Haunting Wind + Reverse Damage (must stack up activations) [Other creatures with 0-cost activations work, such as Hyalopterous Lemure, Dark Maze, etc.] 2 Overgrowth (on an Island) + Living Plane + Chain Stasis [mana] === four cards, three colors === Ley Druid + Maze of Ith + Psychic Venom/Seizures + Reverse Damage Norritt + Sleight of Mind (or Thoughtlace) + Seizures + Reverse Damage Enduring Renewal + Dark Heart of the Wood + Fastbond + Living Lands (+ Forest) === five cards (four in graveyard), one color === Four 3rd Edition Nether Shadows + Fallen Angel Four 3rd Edition Nether Shadows + Khabal Ghoul Four 3rd Edition Nether Shadows + Ashnod's Altar [mana] === five cards, two colors === Ley Druid + Paralyze + Urza's Tower w/2 Wild Growth [upkeep] Hallowed Ground + Fastbond + Farrelite Priest + one of 3 Urza Lands + Reverse Damage (can get infinite life + any amound of mana) Enduring Renewal + Ashnod's Altar + Didgeridoo + Power Artifact + any Minotaur === five cards, three colors === Rocket Launcher + Animate Artifact + 2 Spirit Links + Channel Norritt + Sleight of Mind (or Thoughtlace) + Ashnod's Transmogrant + Haunting Wind + Reverse Damage === six cards, three colors === Brothers of Fire w/2 Spirit Links + Farrelite Priest + Sunglasses + Channel Wormwood Treefolk w/3 Spirit Links + Initiates + Channel SINGLE EXPANSION COMBOS ======================= Here are some infinite combos using cards from a single release. Pre-revised: Time Vault, Animate Artifact, Instill Energy Timetwister/Time Walk/Regrowth w/card drawing (Verduran Enchantresses, etc) Pre-revised, 3rd, 4th edition: Ley Druid, Paralyze, land w/4 Wild Growths Living Lands, Paralyze, Forest w/4 Wild Growths 4th edition: Use Nevinyrral's Disk & Armageddon (tapping lands first), then cast Stasis, Kismet, Birds of Paradise + Instill Energy, and about any creature w/Instill Energy to attack each turn. (not infinite, but opponent is locked out) You can also run your opponent out of cards by having a Chronatog eat your turns. Legends: Concordant Crossroads, 2 Hell's Caretakers (not profitable) Ice Age: Mountain w/3 Wild Growth, 4 Chaos Moons, Reality Twist, Blinking Spirit, Nacre Talisman Plains w/4 Wild Growth, 2 Juniper Order Druids, 3 Nacre Talismans, Blinking Spirit Enduring Renewal, Malachite Talisman, land w/2 Wild Growth, Tinder Wall Freyalise's Charm, Malachite Talisman, Mountain w/ 4 Wild Growth, 4 Chaos Moons Norritt Sleighted to untap itself (not profitable) (well, you can add Seizures, but you can't change the damage into life using just Ice Age cards) Arabian Nights: Antiquities: The Dark: Fallen Empires: Homelands: Alliances: Mirage: Visions: Weatherlight: Tempest: Stronghold: Urza's Saga: None I know of using just these sets. CARD DRAWING LOOPS ================== Lich + Fastbond + Dark Heart of the Wood + Guardian Angel Sacrifice a Forest for 3 "life" (Lich=draw 3 cards), play a Forest (1 damage from Fastbond), tap Forest to prevent damage using Guardian Angel, net gain = 2 cards. Sacrifice tapped Forest to repeat. Lasts as long as you have Forests to play and/or sacrifice. Add Timetwister and Regrowth to recycle sacrificed Forests. Lich + Library of Leng + Ivory Tower If you start with 5 cards, Ivory Tower + Lich has you draw 1. If you don't play any cards, next turn you draw 2. Then 4. Then 8. Then 16... Necropotence + Ivory Tower With 4 cards in hand, pay 3 life to collect 3 cards during discard phase. During upkeep, gain 3 life, play up to 3 cards, repeat. This list is available at http://www.westley.org/infinite.html